"...and she came like a Fury, down from the north, and the land quailed at her coming" - Tome VII "The Legends of the Ironfists", Azanulimbar-dum II 2805 |
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Turn9 The village survives. As Meraina creeps forward beneath the dripping fir trees she slips her favourite dagger from its sheath and stealthily moves toward the bushes, drawing on all her skill, to be as silent as possible. Her keen eyes searching the underbrush for anything and everything. After perhaps 30m she hears a faint sound ahead. It sounds like low whispering voices. It is difficult to hear from her position what they say because of the faint breeze that blows beneath the trees making the branches rattle. Meraina carefully circles towards the area scanning the ground for tell-tale wood that might crack and give her away. After a few stealthy moments she can just about make out the words being spoken in the common speech: "...exactly what did you do?" The second voice continues... Both voices trail off into silence. Very, very carefully Meraina moves forward to a location where she can hopefully see who is talking. The voices suddenly begin again. "So, which way were we heading?" As Meraina peaks through the fronds of some high ferns ahead she spies two small people, almost like children but taller and barefooted, sitting upon a fallen log in a low depression amongst the trees. They seem oblivious of her at present and one, who has his back to her is absently prodding the ground with a stick. Responding with blinding speed, she leaps through the thicket. Meraina grabs him around the throat with her left hand and pokes her dagger against his neck and hisses at the other one... *********
Lochan is the first to speak: "I'm glad that is done. We must not
forsake the fallen and we must take care not to allow the injured man to
see them. The distress may have an ill effect upon his recovery. Also we
need to secure him well so that he is not thrown around as we travel. As
soon as we get help at the settlement I'll check our wounds and see if
there's anything more I can do". "Yes. You speak true, Lochan. We should take the bodies to that farmstead back-aways and there we can take stock of our situation. I'd damn like to know where those Goblins are from." Within fifteen minutes, the bodies of the militia-men are piled into the cart and covered by cloaks and equipment. Lochan confirms that the wounded man, Targon is still unconscious but has more colour in his cheeks and the Ranger fixes him a harness of rope that holds him in place and facing to the rear. With the spare horses, Valdo retakes the saddle and leads the way back up the road even as the first black birds settle among the goblin corpses. ... "Hail friend!" shouts Valdo, rising from his stirrups to see the man clearly. The tall man steps up to the wide gate of the compound and looks the guard-captain up and down. His eyes also flick over the Ranger upon the cart and their horses before returning to Valdo. He looks extremely wary but makes no move against the outsiders. "You call me Friend, and I see from your attire that you hail from Buhr Criocha; but why do you seek our homestead?" ******* Meanwhile, in the village ... Saelvach looks at the man before him. He looks over to the right where the office door of the guard-captain has evidently been forced, presumably by the Szreldor as they searched for captives. A chair has been overturned and some of the papers are scattered from the desk and litter the stone floor. Behind on the wall are a line of wood pegs and from them hang various assorted keys. Saelvach strides into the room and hefts one from its peg. It is large and made of cast iron and the Gambler easily recognises it from an earlier visit. "Hey!" shouts the young militiaman, striding into the room himself. "You can't take that. Put it down." "I have a rather special belonging hidden behind that armoury door
out there, and I intend to retrieve it," says the Gambler smoothly,
stepping past the man's half raised hand. The young man, who Saelvach now
remembers is called Brannd, seems undecided so the Gambler waves him forward. With a click, the large oak door swings inward revealing a narrow space
that goes back about twelve feet. All walls have stacked shelves nearly
to the ceiling and almost all are filled with various useful items such
as spare clothes, bits of armour and assorted weapons. <The bow is of carved ash, standing nearly as tall as a normal man, plain in design yet beautiful in its workmanship. The quiver contains no less than a score of leaf-headed hunting arrows, fletched with grey goose feathers and each as long a man's arm.> Saelvach closes his eyes as he runs his hand along the length of the bow, feeling its weight, caressing the slightly curved wood, remembering how, many years ago, his proud father had presented the weapon to him and watched him win his first contest with it. A smile plays across his lips briefly before his features darken as he remembers other, less savoury times. The name, Githanotar, is whispered before he spits on the floor. Then, grasping the bow firmly in his gauntleted right hand, Saelvach slings the quiver onto his back with his left. "Death will walk the streets once more today," he murmurs, tossing the large key to Brannd and striding from the building. The young militiaman watches the stranger go, wondering at his strange last words and the fearful look the man carries with him. He shudders despite the thick cloth of his militia corslet. *******
In the brief respite given by the women's sudden retaliation, Coru draws
out his spear and gives it hurriedly to the woman next to him. It's the
woman who's hands are tied. Another woman grabs the ashwood shaft and turns
to cut the other woman's bonds. At that moment, one of the other women
screams as the Szreldor step forward, angrily slashing with their curved
blades. With another cry of challenge, Coru steps in-between to shield
the women with his body. he luckily gets in the first strike but doesn't
make contact as both Szreldor step back to make their attacks simultaneously.
The first concerted strike yields nothing as Coru deflects one blow and
the other is off-guard but the Gargath tracker's wound is dragging at his
strength and his movements are slowing. Blinking, the warrior yet again
defends against both and avoids getting hit but succeeds in scoring a minor
blow to one opponent's chest. Suddenly, from the side, a spear point is
driven into the side of one of the Szreldor but it doesn't bite deep. The
man turns from Coru towards his new assailant and chops down as Coru hears
a cry from behind that changes from a shout to a gargle of pain and despair.
His heart goes cold but his body fights on. <In two blows, Relg defeats the already wounded Szreldor, with the
aid of the woman with the spear. The other man watches and weighs his chances
against this newcomer. Before Relg can reach him, the man's will gives
out and he turns to flee as rapidly down the alleyway as he can. The Gargath
warrior doesn't follow but kneels by his fallen comrade and feels his pulse... ******** Arekhel looks again at Gwalchmai's wound and seems puzzled. "The only trouble is that I cannot decently sew up that wound here in the grass and mud. We need to go somewhere else, where you can lie down, where I can prepare my needles and my herbal remedies. Let's go back inside the Inn, I think those bastards have left the village now!" She stands up cautiously, looks around and up at the roof of the nearby building. Apart from a lot of smoke, the flames seem to have died down and the beams, although jutting out where the roof has caved in to the upper floor, appear still upright and solid. "I think we should be OK in the Inn still," she adds, turning to Heladil. "Heladil, are you all right? I heard some arrows going your way! If you're OK, could you come and help me to take Gwalchmai inside the Inn?" Heladil comes over to help the Elven woman get Gwalchmai to his feet. Gwalchmai waves them away but has to finally admit that the wound is
rather painful. He lets them help him into the Inn saying: Arekhel mutters to herself in Elvish: Gwalchmai, not understanding, continues: Strangely, the Northman's words are not far from the truth for at that very moment in the main room of the tavern...
"Yes, my dear," says Tewo offering her his arm to help her up. "As you can see, we are quite lucky. The morning air seems to have smothered the fires a bit and this building is made of solid stuff. No-one has been upstairs to check on the damage, but I will in a moment, if you wish lady. Where is your husband?" "Um, he's still asleep. I don't know what that big man did but my Balneg is sleeping more soundly than a newborn babe. It's quite remarkeable." After a moment she adds: "So, we're not all dead then?" Suddenly seeing the obvious stupidity of her question she hurriedly
adds: Galgwen gasps, her eyes wide with fear and excitement. Froin meanwhile, stands up from his seat and, keeping his eye on the
Szreldor, walks over to a nearby window to see what he can see outside.
He calls out: The Dwarf turns back to check on the prisoner only to see him on his
feet and stealing across the room towards the front door. As Froin lets
out a shout, the Szreldor leaps behind the partition as simultaneously,
the Dwarf fires his crossbow. The bolt thunks into the ceiling above the
man as he yanks open the front door and runs into the street. Just at the moment the Szreldor runs into the road, Boldor is making his way down the street towards the tavern. He sees a man turning away from him and running towards the main gates that stand open at the end of the street. By the look of him, he's one of the Szreldor dogs but Boldor is unconcerned, his grief-stricken mind hardly even acknowledging the fact that when he arrives at the tavern door, he almost bumps into another Dwarf standing and swearing at the retreating figure of the Szreldor. "Did you see that? I can't believe we've just let him go. He was
our prisoner and we didn't even tie him!" Froin turns to swiftly rebuke the newcomer, then suddenly recognises him. "Boldor? Where have you been?" A crowd spills into the room from the rear of the building as Boldor
takes a seat by the bar, letting his trusty Mattock fall to the stone floor. Arekhel stoops behind the bar to retrieve some strong alcohol and some
water. She also grabs a lit candle. Calling for Galgwen to get a fire going
to heat some water, she goes back to Gwalchmai. Handing him the sealed
bottle she says softly: When Galgwen returns with hot water, Arekhel fills a smaller bowl with some of it, then drops in her mossy herbs to soak. She mops up some of the congealed blood from the wound with some damp cloth and passes a curved needle above the candle flame, disinfecting it before feeding through some fine black thread. Taking a glug of the firey spirit, she hands the rest back to Gwalchmai. Then, bending close, she starts her stitching. End of Turn 9.
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