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Turn6 Retribution The land about the eastern side of Buhr Criocha slopes gently away in
unruffled heather and large grassy plots for grazing animals. Beyond
lie the fir woods that surround the settlement on two sides and even
now, a dawn mist curls up from around their feet. Behind them, the Towards this more southerly side, Meraina can vaguely make out people, congregating in a group, somewhere near the river but its hard to see for the rising ground mist. Nearby there is no-one and the woodlands beckon to safety. Meraina thinks to herself as she brings her horse to a stop..."Well I am not going South, I think a ride in the hills sounds like fun!" "Come on boy!" she yells as she digs her heels into the flanks of the horse and with her cloak and hair streaming out behind her, Meraina rides for the protection of the Forest and the Hills beyond them.
Relg and Coru head towards the inn and the nearby stables.
Moving to the junction of two cobbled streets, Coru detects some folk coming towards them. The two Gargath melt into the shadows of the street and wait. *********** In the Inn, the two Dwarves are congratulating each other on their skill with the crossbow while Gwalchmai sits atop a side table while the wound across his belly is bound tight with cloth. "Yes, yes. Alright Dwarf! You've made your point," growls the mercenary, standing to test the bandage. "Just keep your crossbows trained on this one in case he moves." He thanks the local man for his aid and retakes his axe from atop the table. "Now, we have us a prisoner, so perhaps you two could quit gabbering and we might find something out! Besides, where has everyone got to?" ...Heladil turns the corner with bow in hand. Seeing the milling scene with the two raiders, horses and Arekhel, he draws back, hoping not to be seen. Heladil draws his bow and sights along the shaft, trying to get a clean shot at the raiders. As he tries to find a decent target before harm befalls Arekhel, a low trill escapes his lips. <Anyone near enough to hear would wonder why he would whistle at a time like this. But the answer is clear enough in a moment as a white owl descends on silent wings from over the roof and alights in a nearby tree. It bobs its head.> The Szreldor run forward, spying the Elven woman close by. They force the horses to turn and the panicky beasts surge back into the main yard scattering. Arekhel's horse lifts its hooves and paws the air as she yanks its head around, but the beast obeys and she lies across its back as she sends it after the others. An arrow from one of the Szreldor zips over her shoulder but Heladil answers with a shot that hits the enemy bowman. He dives and rolls into the grass while the other leans flat against the wall where Heladil cannot see him. The two are just a brief sprint away from the yard, but for now they wait. ***********
Looking about the grassy slope, Valdo surmises that the Goblin's have truly fled. The body of one of the militia-men lies close to where Lochan is kneeling, tending the wounds of another man. This one however is most definitely dead, with a vicious slash to the side of his head. The other in the firepit is also dead, slumped with an iron dagger jutting from his chest and his hands clasping the blade that killed him. This one had time to be properly slain. He must have choked to death on his own blood. The last soldier was the nearest to the woods from where the Goblins attacked and this one has also sadly succumbed. He lies still and pale as if all blood has drained away from his features. The deep wound in his side testifies to a swift death. "A well respected Lord from Buhr Copar by the name of Kedrrun. He was lost when that Szreldor warband attacked the town three months ago." Valdo takes a slip of tatty vellum from inside his tunic and holds it up to the light. "Apparently we are to take it to a private house in Dail and leave it there. I suppose his relations will then pick it up. It was the same when we picked it up yesterday evening." As Valdo is speaking, Lochan gets food and water from their packs on the cart and starts to lay a fire close to the injured gaurd. "Those damned Goblin's have also stolen all the spare equipment from the cart. At least we had our packs with us and the oxen are still alive." Valdo looks to the north as the day brightens. "By my reckoning, we are five hours hard ride from Buhr Criocha; more to Diona Dail. Do you believe those Goblin's will be back?" "Hmm. Unlikely. They have booty so they will probably fight over it for a while. The day is too bright for them now anyway but who knows if a storm arrises. I would like to know where their base is. If it's close, we are most likely done for if we don't leave soon." The Ranger shrugs. "Well, we cannot move this man so one of us must go for help. If the Goblins return, you will most likely be able to hide from them. If you cannot move him, make sure his death is swift. I don't want him to suffer at the hands of the Greenskins, damn them. If the horses are fit, I will ride for aid from the village." ********** Meanwhile, somewhere in the village... The Szreldor warrior quivers in fear, not wishing to look at the man before him. All thoughts of remaining true to his warriors' code are forgotten when faced with immenent execution. "Prisoners?" spits Saelvach, "more like a slave raiding party to me" - a momentary expression of displeasure sweeping across his face. "And death to all who stand in your way, I suppose". The Dwarf stops grinding his teeth for a moment and stands up fully. "Very well." he addresses the still trembling warrior before him, "I've decided to be lenient. You're coming with us to the inn. I'm sure someone there will know of who you speak". With the grimacing dwarf still standing threateningly behind him, Saelvach sheaths his sword and gestures with a gauntleted hand for the man to move down the alley. End of Turn 6.
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