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Turn 23 The Company Rides. The situation in the main square seems to have settled down, now that the main protagonists have fled the wrath of Raigorn. Gwalchmai stands by Heladil and is the first to speak to Arekhel: Arekhel turns her head quickly towards the Northman. She looks slightly embarrassed or annoyed, Gwalchmai cannot tell. She is still holding the waist of Sgilti firmly to support the ill man. She stops and says: "It would not surprise me," says Sgilti, making his first introduction to the discussion. "The people round here dislike the man named Urmahd. In the local tongue they call him, Snaig! It means 'The Sneaker' and they dislike his nocturnal habits even more." Sgilti shrugs noncommitally at the faces turned towards him and rests his tired body against the wall, breathing hard. Arekhel shrugs, as if to show that this is all that she is prepared to say for now. She steps slightly towards the door and suddenly, as if she was aware of her lack of politeness, flashes Gwalchmai a quick smile and says: At these words Coru brightens up, saying: "I for one think this is worth checking out," says Coru still with enthusiasm. "I got plenty of rest this morning, so I was thinking about taking a little ride out there and nose around a little. If we have the time that is. I don't know what I could find out, but hopefully it'll be worthwhile. And it gives me a chance to catch a breath of fresh air as well." The young Gargath looks to his leader for his oppinion. "Coru, you say you need fresh air? Well, maybe you don't need to ride that far to get some. It might be possible that the person who helped Urmahd, or Urmahd himself, left the village already. So I suggest you carefully check in a circle around the village to see if you can find any suspicious tracks. The Szreldor did not attack openly, therefore their tracks should be easily spotted, and if there are any other tracks, try figuring out who might have caused them. Try the western door first. Maybe the person who opened it, fled through the same door." "I will go with him since Sgilti cannot," says Lochan looking at the man, leaning nearby against the stone wall of the guardhouse. "I must check with the Captain but what you say makes sense. I would welcome some work and collaboration with Coru." As the two outdoorsmen make ready to move off, Arekhel looks at them both while they're talking and the lithe figure of Meraina leaning against the door listening in to the conversation. The Elven woman looks a little tired and sighs: Turning specifically to the Gargath tracker, the Elven woman adds: "Nay, Lady. I did not see any holes but that is not to say there weren't any. It is not something you expect to find on the coffin of a dead man! The lid was firmly closed and sealed. It arrived like that and we did not think it necessary to check the body inside. How could Urmahd have got inside the empty coffin and then sealed the lid from inside?" He looks around at the assembled group unaware of the previous explanation given for Urmahd's escape. As the group contemplates the current dilemma, Gwalchmai eventually says: The Gargath war leader nods at his words and Valdo answers: Before he turns to leave, Froin steps forward in front of him. "You would be welcome to join us, if you can ride a horse?" "I cannot but if you are taking a cart I could ride upon that. Remember this, Captain, if you have to enter this watchtower, no-one better than I can find a way past the Dwarven traps that might be still in operation there." "Hmm. You are right Froin son of Dain. I will see to a cart. Now, I will see all those ready to fight for this village just after dawn in this square. Goodday all." He turns and heads down the street, aided by the supporting arm of the Healer woman for as yet, the Captain has not sought healing for his many wounds from the attack. Gwalchmai goes back into the guardhouse and takes the wooden stairs to the second level. Heladil pulls his cloak about him and swiftly leaves the group in the direction of the tavern. Arekhel has already left with the pale form of Sgilti. "The high people often ignore us Hobbits, so better if we aren't alone my friend... at least we will not forget each other's existence," says Raddish to Billy smiling as they leave past Meraina into the frigid air. "Come, I have heard about this Urmahd and I think it is better the others know about him. Besides, there's not much two underestimated Hobbits can do here, and it would be better I think if we left this village as we always intended to do. We will make them see what Hobbits are made of! Let's go after the Szreldor!" Billy scowls from his dark cloak and turns to cross the cobbled square. Raddish goes with him, leaving Froin to make his way back to the tavern as Coru and Lochan head directly for the west postern door. Later at the tavern... Heladil retrieves his bags from the rear yard and enters the Frosted Mug via the side door to leave the key to his room and some coin for the Innkeeper. He sees Sealvach slouched on a bench at the front of the building apparently asleep beneath his broad hat. Keeping a wary eye out for Galgwen, he approaches him. In a low voice he says: Sealvach pauses for a moment, looking up to the worried face of the Elf. "Aye, I've seen fear before. It can warp all but the strongest mind, turning good men into killers and brave men into cowards. I've seen it bestow the strength of ten men, and reduce hulks to cringing wrecks. A powerful weapon, when wielded by one of skill..." his voice trails away to a whisper. "Perhaps their fear of strangers is justified," he continues, rolling a large coin between his fingers. "Have you ever heard the tale of the wolf-in-sheeps-clothing?" Heladil ignores his question but asks instead: "A fool's errand you say? Perhaps. The right thing to do? Perhaps. I doubt mercy is on the minds of the Szreldor. Fate is as Fate wills, they say. Would you seek to deny Fate her prize? And if I were to cast the runes and tell you that Fate has decreed that you will all die and yet not save the women, would you still go? And if that robbed the village of her defences and left her open to every scavenger and trail scum to have as his own, still then? And if in hunting down the Szreldor, you kill the man who would haved sired the greatest leader of our times, who would bring peace to the warring factions, still yet? Aye, to be able to unravel the tangled weave of Fate.........". In the flickering light of the inn's only remaining lantern, a single tear glistens as it slowly slides down the Gambler's cheek. "Set a thief to catch a thief..." he mutters. Rising, Sealvach produces another of the strangely designed cards from the folds of his long trail coat and presses it into Heladil's hand - a sturdy stone keep, crumbling beneath a forked strike of lightning. "If you've made your choice, have faith." Rising, he gathers his cards and coins. "Best be getting ready then," he says and strides inside to the stairs and up to his room. With a thoughtful look in his eyes Heladil takes the card and after looking at it for a moment, he puts it in a pocket of his shirt. His mind cannot help but make the association with the card's symbolism and this talk of a Dwarven Watchtower. The Elf shakes his head then stops Sealvach with a hand on his arm before the other moves away. "Friend, I know not what manner of pain you have suffered, but if there is anything that I may do, even if it is just to listen, then let me know and I will do so." His eyes follow the Gambler as Sealvach heads into the common room. With a sigh he whispers to himself: As he passes Boldor at the bar, Sealvach pauses and eyes the morose form of the bulky Naugrim. "We are off on a fools errand. Everyone seems to be leaping in head's first. Will you be joining us?" "Why should I?" is the sullen reply. "There will no doubt be plenty of fighting before the day is out. You have a score to settle with the Szreldor, do you not?" "Aye, I do that. The Szreldor deserve to get some comeuppence." "Well, we might just stop by an old wreck on the way and tussle with some Goblins if you need further motivation, soldier?" The Dwarf flashes the Gambler a venemous look but understands quickly enough the reason behind it. "Aw'right then. You can count me in," he says grudgingly.
"We found plenty of tracks Sir, about the village but none that would indicate someone escaping on foot or horse in a direction contrary to the normal routes. There were confused tracks by the postern door but only those soft treads of the Easterlings and their heavy horses. There were many heavier tracks leaving the village from the main gate and the postern door but they all headed roughly south suggesting that these were prisoners. Some did not have any footwear at all which further indicated their origin." "Hmm," says Valdo looking to the eastern sky. "Well, there are no signs either in the rooms of Kedrrun's home here to indicate any foul play. There was no body. We will perhaps know more when the militia reinforcements from Buhr Lusraig reach here later on today but we cannot wait." At that moment, Gwalchmai arrives from upstairs buckling on his leather cuirass. He stands to attention seeing Valdo but the other man spots Brannd just about to leave. "Sargeant? Are all the provisions made ready?" "They are on the table Sir. Enough for each for four days Sir. But we haven't enough horses for everyone. Not enough in the village." Arekhel begins to complain: The Guard Captain interrupts. "We will get more horses on the way south. There are a number of horsebreeders towards DionaDail. Any without a horse will have to share space on the cart until we can provision mounts for all." "Very good Captain," says Raigorn appearing from out of the rain. "I'm glad to see that so many are willing to join in this venture. I can tell you all that Mahrdhricks is still with us and recovering slowly but surely. He sends you all greetings and thanks you all profusely for your contributions to the aid and defense of this village. We have little to offer you in return but Lord Mahdhricks insists that he will find a way to repay each of you for your generosity when you return. Now, Lochan. I must speak with you for a moment." The burly man puts his great arm across the younger man's shoulders and guides him to the other side of the room where he speaks in hushed whispers. Lochan soon returns to join the assembling militia just as a loaded cart arrives outside. The snorting of horses accompanies the clattering of the wooden wheels as it pulls up in front of the guardhouse. Gwalchmai dons a great grey pelt of thick fur and strides out into the rain as a huge shadow falls across the open doorway. "Ah, my horse!" he exclaims as he takes the reins of a huge Shire from the diminutive form of the innkeeper. The other horses are here also and it takes little time for each to mount up upon his steed although the Dwarves grumble loadly at having to crawl beneath the covering tarpaulin in the back of the cart. Boldor however, soon produces a battered metal flask from his clothing so at least one voice is soon silenced. The Hobbit's also climb into the back of the cart and Billy goes to join the driver on the running board. Arekhel is just ready to complain when Gwalchmai offers her a hand. Meraina reappears from a side street upon a dappled mare just as Raigorn addresses the assembled company: "Good. You are staying with me Sargeant. We need to prepare before the replacements arrive. Captain, use the men wisely. We need to keep in contact. You have the birds and paper for the messages? Good. You should be able to rendezvous with the force from DionaDail in two days time. Good luck to you all. May the Sun blind your enemies!" With that, Valdo spurs his stead forward and the rest of the group swiftly follow. Meraina flashes a smile at the innkeeper as he half raises his arm in protest as she passes by. In a few short moments, the group are beyond the outer gates and riding hard for the southern trail across the wooden bridge of the gurgling burn, the two harnessed horses pulling the clattering cart behind them... *******<Turn Epilogue>******** The force of over twenty strong heads rapidly south up the heather covered slope and along the stony path that leads towards distant Dail and the solitary mountain of Beinn Diomir. Before they have gone a mile, two other riders sweep in at a tangent to join the group, the militia outriders, reaching for their scabbarded weapons until they acknowledge who these newcomers are. As Sealvach and Heladil ride close, the Gambler shouts: Approximately five hours later, and Targon is chatting from his position behind the Ranger as drifting rain comes down steadily upon the moving company. "You will need your strength soon enough soldier," answers Valdo from the head of the trotting column. "I just hope you have some vengeance left in you for when we catch these Greenskins. Now, the ambush site is two ridges beyond this. Lochan, Coru. I suggest now's the time to ride out wide although I doubt if the Goblin's would be out in this weather. Froin? Do you Dwarves know anything about the whereabouts of this watchtower you spoke of?" He looks out through the shifting sheets of rain that blur the forward landscape into moving waves of grey. The southern way drops here into another shallow open valley, passing through a stand of stunted Ash before winding its narrow chalky way up the flank of the next rise to where a thick line of darker woodland begins upon the summit. "I can only imagine that the watchtower must be in that direction," says Valdo, pointing to the east where the canopy of the woodland rises to engulf a slightly higher hill at five miles distance. He retrieves a square piece of leather from his tunic and shelters it upon his horses mane. "There is no mention of a ruin on my map but if I wanted a second line of defense south of the villages I would place a watchtower there. It's the highest point in this region I think." The Dwarf peers out from beneath the dripping tarpaulin towards the darkened line of the woodland. "Well I guess those trees weren't there when the tower was built but your logic seems sound Valdo. Let us search from the ambush site but head in that direction. The sooner we get shelter from this weather the better we shall all feel." With that, the tarpaulin falls once more and a small wave off water cascades off the end of the cart and splashes into the mud of the path. Valdo turns his horse towards the trees once more and spurs it into a gallop as someone behind him sneezes. End of Turn 23.
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