| c.1600 |
The Great Rings are forged in Eregion. |
| c.1650 |
The Khazad of Durin begin to migrate west from the Grey Mountains.
Some turn south to mine in the Iron Hills. |
| 1693 |
The Dwarves of Khazad-dum build the Nogothaint bridge across the Anduin,
linking the Old Forest Road with the Pass of Imladris and allowing easy
passage for trade with their kin of the Iron Hills. |
| 1695 |
The Rhunhoth confederacies invade Rhovanion both north and south, driving
the scattered Northman tribes to the eaves of the Greenwood. The Szreldor
come west after them and settle the lands north of the Celduin and begin
subjugating the Donath and Gargath. |
| 1700 |
The Numenorean fleet lands in the south and fights back against the
Dark Lord. |
| c.1851 |
Inner strife at Tumun-gabil causes many Dwarves to leave, heading northeast
to their cousins in the Iron Hills. |
| 1887-90 |
High King of the Szreldor, Korlana Szrel campaigns south of the Celduin
and introduces slavery. The Szreldor establish their kingdom in the lowlands
that dominate northeastern Rhovanion and Rhun. |
| 1951 |
Szrel Arkasa is established on the destruction of a Donath town at
the mouth of the river Celduin. |
| 2001 |
Early Northman tribes settle at the foot of Beinn Diomir (Ar. "The
Lonely Mountain") and found the settlement of Dail (Ar. "Dale"). |
| 2203 |
Korlana IV becomes king of the Szreldor. |
| 2251-53 |
An Elven king named Oropher founds the Woodland Realm in the north
of the Greenwood. Thranduil, his son, goes with him and the indiginous
Silvan tribes accept the Sindar overlord. |
| 2266-90 |
The whole Folyavuld region comes under the control of Szrel-Arkasa
as the Szreldor expand. Slavery is openly practiced in the capital, the
unfortunates bound mostly for the far east. Korlana IV is ruthless in his
repression of Northman tribes to the west. |
| 2291 |
Rumours suggest that the Szreldor warlords fear their king and his
shadowy advisor. Border clashes with the Northmen are ineffectual due to
timely support from the Dwarves of the Iron Hills. |
| 2315 |
A coup is effected in Szrel-Arkasa and Korlana IV is put to the sword.
Szreldor expansion falters and Northman lands are slowly reclaimed over
successive decades. |
| 2485 |
Maldor II, the great-grandson of Korlana IV comes to Kingship at the
age of eighteen. His court advisor is known as Tirana Koresh (The Priest-on-High"). |
| 2570 |
The Dwarves of Thelor speak of Ice Drakes once more appearing north
of the Grey Mountains. |
| 2620 |
The eastern Grey Mountains are wracked by war as the Dwarves defend
their holds from Dragons and other creatures. |
| 2802 |
Fiery portents are seen in the northern skies at the years close. Szreldor
warbands begin attacking the northron border settlements once more. |
| 2804> |
NOW. The Campaign begins in the
first month of 2804. Three Northmen villages are attacked by a rogue band
of Szreldor. |
|
This tale begins in the far north of the mannish realm of Rhovanion
in Endor. It is the early spring of the year 2804 of the Second Age of
Middle-earth. In the past, the ancient Dwarves of the surrounding massifs
built Watch-holds across a linked chain of low hills to observe the movements
of one of their most hated enemies, the Goblins. These defenses also served
to delineate the borders between the realms of the different Khazâd;
Durin's people in the south and Thelor's people in the north. Now that
the mountains whisper only with the sighing of frigid winds and not the
war-cries of goblin hordes, all that remains of the watch-holds are the
outer walls and their respective dikes. Recently, they have been somewhat
repaired by the toil of both allied Dwarves and the Northron settlers that
have taken up the ancient mission in protection of the lands of their people
to the south.
Our story initially unfolds behind the walls of Buhr Criochâ (Ar."frontier-town"),
the most westerly of the watch-holds; a somewhat small but thriving border
community of traders and fur trappers. To the east lie the sister settlements
of Buhr Lusraig and beyond it Buhr Cópar on the ancient Dwarf road
to Luspardanròd (Ar. "Dwarf-hold"). Far to the south lie the more
urban settlements of DiónaDail (Ar. "Dale") sheltered by a spur
of Beinn Diomir (Ar. "The Lonely Mountain").
The story detailed here is my own interpretation of a small part of
Tolkien's histories and may not reflect the general trends either of the
original author or of the appended detail provided by I.C.E sources for
the Middle-earth roleplaying game. If something appears in direct contravention
of the respective histories it is because I wish it so. For example: I
choose to use Scots Gaelic as the Mannish language base here, rather than
the Old Norse suggested by some sources, as I prefer it. I am aware that
the Dwarves apparently taught the early men of Hildor part of their ancient
language (Khuzdul) which men then developed into the official Edainic language
but these tribes, who later become the men of Lake-town and of Dale have
not appeared yet in recorded history.
|
| A Summary of Current Turns |
| Turn 1 - Hooded man helps Hobbit's flee / Valdo's escort attacked by
Goblins/ card-game is disturbed |
| Turn 2 - Hobbit's escape as Szreldor attack Criocha / Valdo's men bitterly
defend / the Tavern catches fire |
| Turn 3 - Meraina flees while the group choose to defend / Valdo and
Lochan join forces / the Gargath arrive |
| Turn 4 - Gargath and the Hobbits meet / Sealvach rescues the girl /
Valdo's patrol survives the dawn |
| Turn 5 - Meraina breaks for freedom / Szreldor attack the tavern /
Loruss' orders / Relg's group enter Criocha |
| Turn 6 - Two prisoners taken / the coffin has gone! / Sealvach's retribution
is unleashed as one prisoner dies |
| Turn 7 - the Hobbit's escape Criocha / the Gargath attack some Szreldor
escorting prisoners / fighting in the tavern yard |
| Turn 8 - Meraina feels guilty / Sealvach goes to the barracks / Relg
wins his fighting challenge / the Szreldor finally begin to leave town
- the yard battle ends |
| Turn 9 - Meraina finds the Hobbits / Valdo heads to a farmstead / Coru
is badly wounded / the Dwarves let the other prisoner escape |
| Turn 10 - Targon receives first aid / Arekhel's healing skills / the
group are finally introduced / Lorrelinde aids the Gargath |
| Turn 11 - Valdo's intuition is rewarded - the Szreldor are sighted
/ the Hobbit's leave the forest / Relg meets Gwalchmai and Froin |
| Turn 12 - Sealvach-Heladil seek Lochan / Meraina returns as do the
Hobbits / observing the Szreldor |
| Turn 13 - Tewo's history lesson |
| Turn 14 - Allies meet in the woodlands / Coru is healed / the meaning
of Tirana Koresh / the Hobbit's are accused |
| Turn 15 - Lochan's attack plan / the Hobbit's find allies / the group
chooses to speak with Mahrdhricks / Coru finds Raigorn's house |
| Turn 16 - the Guardcaptain returns to Criocha / the fate of the Lord
/ Coru's duplicity is discovered / the group offers aid to the village |
| Turn 17 - Draigen introduces himself / the group heads to find Raigorn
/ each is finally introduced to the Watch Commander / the Hobbit's are
arrested |
| Turn 18 - The group follows Raigorn to hear the pleas of the Hobbits
/ Sealvach and Boldor overhear Galgwen's opinion of Heladil / Lochan speaks
with Elinor / New clues come to light / Coru finds Maleg. |
| Turn 19 - Meraina reveals a scrawled note / Relg consolidates those
who wish to follow the Szreldor / Treason is expected as further clues
appear. |
| Turn 20 - The Traitor's note is revealed / The group pledge their allegiances
/ Galgwen incites a mob to violence. |
| Turn 21 - Raigorn calls the war council and the casualties of the raid
are counted / Sgilti joins the meeting / Urmahd is indicated as the traitor
/ Relg tells what he knows of the Szreldor warband / The mob appear at
the door. |
| Turn 22 - Heladil finds support from his new-found companions / Arekhel
makes a deal with Sgilti / The group diffuse the mob. |
| Turn 23 - Arekhel reviews the clues / The Goblin ambush is assessed
once more / The company assembles and rides to the ambush site. |
| Turn 24 - The scouts search reveals the coffin gone / Arekhel suffers
a minor fit / Valdo orders the company to enter the forest. |
| Turn 25 - The scouts discover three Goblin guards / Billy finds the
tower and kills a Goblin / Arekhel warns of an evil magical aura about
the place |
| Turn 26 - The group divides for the assault / entrances are checked
by the scouts / the company attacks but meets no defenders |
| Turn 27 - A broken coffin / Froin checks for traps, finding none /
Valdo trips one on the stairs / Arekhel finds the inner door / Goblins
attack from below |
| Turn 28 - Arekhel saves Gwalchmai / the Goblins flee into the ground
/ the battle upstairs / Boldor is wounded and Heladil saves Froin's life
/ The Uruk challenges Relg but loses |
| Turn 29 - A swirl of darkness / a militia man is engulfed / the final
stand: - Broghruk dies / Arekhel talks to Dryads |
| Turn 30 - A tortured prisoner - Urmahd/ treasure is found / the Wraith
is revealed / the crows attack Relg / Arekhel is tricked by visions |
| Turn 31 - the treasure is divided / the prisoner is released / Arekhel
flees but Maleg catches her / Relg's move aids Sealvach to defeat the Wraith
/ the dead rise again / the great crow leaves. |
| Turn 32 - the Undead are defeated / Sealvach's sword is broken / Urmahd
is interrogated / he demands his forfeited wealth and goads Lochan in response |
| Turn 33 - Urmahd makes more enemies / he is forced to tell his tale
/ Raddish tells of stolen goods / Urmahd's tale is one of kidnapping and
blackmail |
| Turn 34 - Judgement on Urmahd is given - he will be tried for treason
in Criocha / Lochan demands more info from the prisoner / the group rides
south / the names of Lorgan, Yaconda Nho, the Uldragor and the Zegar are
heard for the first time |
| Turn 35 - the company rest on the trail / Relg speaks of other Easterling
tribes / Arekhel awakes - in a bad mood / the Black Fist of the North is
mentioned by Urmahd / the company joins Captain Harmal's men / Valdo chooses
to take the prisoner direct to Buhr Criocha - the rest go after the Szreldor
/ a merchant appears |
| Turn 36 - Megrin is not accepted by the company / Billy watches them
carefully / Boldor sees a vision / Arekhel talks with Relg / the company
splits and Captain Harmal rides east / Szreldor bodies are discovered |
| Turn 37 - Strife in the Szreldor warband / presence of the Uldragor
/ civilians found dead / torches seen |
| Turn 38 - Camp prepares for attack / Billy sneaks to recon / Billy
attacked / mystery attackers gone / Billy hears voices / intruder found
to be Ranal |
| Turn 39 - The Elves investigate the torches / trackers assess the failed
attack / Billy lets the secret of the Torc slip out / Relg accused |
| Turn 40 - The company splits / Sealvach shuns the abilities of Lochan
and Boldor / "Mouse" brings news from Tallanmoor |
| Turn 41 - Arekhel and Froin discover the Torc's truth / company meets
Headman Grum / Elves discover the trail of the merchant |
| Turn 42 - Heladil is wounded / the company assesses the damage to the
village / Dwarves meet Fabur / Gwalchmai speaks of the northman barons
/ a man named Ongas... / a woman's scream is heard and a fight errupts
in the tavern |
| Turn 43 - |
| Turn 44 - |
| Turn 45 - |
| Turn 46 - |
| Turn 47 - |
| Turn 48 - Froin receives aid / Ranal taken back to tavern / wounded
receive aid / thug tells all he knows / Ongas arrives |
| Turn 49 - Group assembles / Ongas arrives / Coru tells his tale / accusations
of traitor fly / Ranal makes a deal for his life |
| Turn 50 - |
|