The Second Servant 
*Story*
"...and she came like a Fury, down from the north, and the land quailed at her coming" 
- Tome VII "The Legends of the Ironfists", Azanulimbar-dum II 2805
 
On this page are a number of useful points to direct visitors to different elements of the story. The first section of the page is a brief timeline of the world around this time, then a short attempt to set the scene before a brief description of the progression of the story through the turns. This will aid referrals for particular information for both new and old players and the GM, before the turn links are presented at the base of the page. 
A Tale of Years of the Second Age
 
c.1600 The Great Rings are forged in Eregion.
c.1650 The Khazad of Durin begin to migrate west from the Grey Mountains. Some turn south to mine in the Iron Hills.
1693 The Dwarves of Khazad-dum build the Nogothaint bridge across the Anduin, linking the Old Forest Road with the Pass of Imladris and allowing easy passage for trade with their kin of the Iron Hills.
1695 The Rhunhoth confederacies invade Rhovanion both north and south, driving the scattered Northman tribes to the eaves of the Greenwood. The Szreldor come west after them and settle the lands north of the Celduin and begin subjugating the Donath and Gargath.
1700 The Numenorean fleet lands in the south and fights back against the Dark Lord.
c.1851 Inner strife at Tumun-gabil causes many Dwarves to leave, heading northeast to their cousins in the Iron Hills.
1887-90 High King of the Szreldor, Korlana Szrel campaigns south of the Celduin and introduces slavery. The Szreldor establish their kingdom in the lowlands that dominate northeastern Rhovanion and Rhun.
1951 Szrel Arkasa is established on the destruction of a Donath town at the mouth of the river Celduin.
2001 Early Northman tribes settle at the foot of Beinn Diomir (Ar. "The Lonely Mountain") and found the settlement of Dail (Ar. "Dale").
2203 Korlana IV becomes king of the Szreldor.
2251-53 An Elven king named Oropher founds the Woodland Realm in the north of the Greenwood. Thranduil, his son, goes with him and the indiginous Silvan tribes accept the Sindar overlord.
2266-90 The whole Folyavuld region comes under the control of Szrel-Arkasa as the Szreldor expand. Slavery is openly practiced in the capital, the unfortunates bound mostly for the far east. Korlana IV is ruthless in his repression of Northman tribes to the west.
2291 Rumours suggest that the Szreldor warlords fear their king and his shadowy advisor. Border clashes with the Northmen are ineffectual due to timely support from the Dwarves of the Iron Hills.
2315 A coup is effected in Szrel-Arkasa and Korlana IV is put to the sword. Szreldor expansion falters and Northman lands are slowly reclaimed over successive decades.
2485 Maldor II, the great-grandson of Korlana IV comes to Kingship at the age of eighteen. His court advisor is known as Tirana Koresh (The Priest-on-High").
2570 The Dwarves of Thelor speak of Ice Drakes once more appearing north of the Grey Mountains.
2620 The eastern Grey Mountains are wracked by war as the Dwarves defend their holds from Dragons and other creatures.
2802 Fiery portents are seen in the northern skies at the years close. Szreldor warbands begin attacking the northron border settlements once more.
2804> NOW. The Campaign begins in the first month of 2804. Three Northmen villages are attacked by a rogue band of Szreldor.
Prologue

This tale begins in the far north of the mannish realm of Rhovanion in Endor. It is the early spring of the year 2804 of the Second Age of Middle-earth. In the past, the ancient Dwarves of the surrounding massifs built Watch-holds across a linked chain of low hills to observe the movements of one of their most hated enemies, the Goblins. These defenses also served to delineate the borders between the realms of the different Khazâd; Durin's people in the south and Thelor's people in the north. Now that the mountains whisper only with the sighing of frigid winds and not the war-cries of goblin hordes, all that remains of the watch-holds are the outer walls and their respective dikes. Recently, they have been somewhat repaired by the toil of both allied Dwarves and the Northron settlers that have taken up the ancient mission in protection of the lands of their people to the south. 

Our story initially unfolds behind the walls of Buhr Criochâ (Ar."frontier-town"), the most westerly of the watch-holds; a somewhat small but thriving border community of traders and fur trappers. To the east lie the sister settlements of Buhr Lusraig and beyond it Buhr Cópar on the ancient Dwarf road to Luspardanròd (Ar. "Dwarf-hold"). Far to the south lie the more urban settlements of DiónaDail (Ar. "Dale") sheltered by a spur of Beinn Diomir (Ar. "The Lonely Mountain"). 

GameMasters Note: 

The story detailed here is my own interpretation of a small part of Tolkien's histories and may not reflect the general trends either of the original author or of the appended detail provided by I.C.E sources for the Middle-earth roleplaying game. If something appears in direct contravention of the respective histories it is because I wish it so. For example: I choose to use Scots Gaelic as the Mannish language base here, rather than the Old Norse suggested by some sources, as I prefer it. I am aware that the Dwarves apparently taught the early men of Hildor part of their ancient language (Khuzdul) which men then developed into the official Edainic language but these tribes, who later become the men of Lake-town and of Dale have not appeared yet in recorded history. 
 
A Summary of Current Turns
Turn 1 - Hooded man helps Hobbit's flee / Valdo's escort attacked by Goblins/ card-game is disturbed
Turn 2 - Hobbit's escape as Szreldor attack Criocha / Valdo's men bitterly defend / the Tavern catches fire
Turn 3 - Meraina flees while the group choose to defend / Valdo and Lochan join forces / the Gargath arrive
Turn 4 - Gargath and the Hobbits meet / Sealvach rescues the girl / Valdo's patrol survives the dawn
Turn 5 - Meraina breaks for freedom / Szreldor attack the tavern / Loruss' orders / Relg's group enter Criocha
Turn 6 - Two prisoners taken / the coffin has gone! / Sealvach's retribution is unleashed as one prisoner dies
Turn 7 - the Hobbit's escape Criocha / the Gargath attack some Szreldor escorting prisoners / fighting in the tavern yard
Turn 8 - Meraina feels guilty / Sealvach goes to the barracks / Relg wins his fighting challenge / the Szreldor finally begin to leave town - the yard battle ends
Turn 9 - Meraina finds the Hobbits / Valdo heads to a farmstead / Coru is badly wounded / the Dwarves let the other prisoner escape
Turn 10 - Targon receives first aid / Arekhel's healing skills / the group are finally introduced / Lorrelinde aids the Gargath
Turn 11 - Valdo's intuition is rewarded - the Szreldor are sighted / the Hobbit's leave the forest / Relg meets Gwalchmai and Froin
Turn 12 - Sealvach-Heladil seek Lochan / Meraina returns as do the Hobbits / observing the Szreldor
Turn 13 - Tewo's history lesson
Turn 14 - Allies meet in the woodlands / Coru is healed / the meaning of Tirana Koresh / the Hobbit's are accused
Turn 15 - Lochan's attack plan / the Hobbit's find allies / the group chooses to speak with Mahrdhricks / Coru finds Raigorn's house
Turn 16 - the Guardcaptain returns to Criocha / the fate of the Lord / Coru's duplicity is discovered / the group offers aid to the village
Turn 17 - Draigen introduces himself / the group heads to find Raigorn / each is finally introduced to the Watch Commander / the Hobbit's are arrested
Turn 18 - The group follows Raigorn to hear the pleas of the Hobbits / Sealvach and Boldor overhear Galgwen's opinion of Heladil / Lochan speaks with Elinor / New clues come to light / Coru finds Maleg.
Turn 19 - Meraina reveals a scrawled note / Relg consolidates those who wish to follow the Szreldor / Treason is expected as further clues appear.
Turn 20 - The Traitor's note is revealed / The group pledge their allegiances / Galgwen incites a mob to violence.
Turn 21 - Raigorn calls the war council and the casualties of the raid are counted / Sgilti joins the meeting / Urmahd is indicated as the traitor / Relg tells what he knows of the Szreldor warband / The mob appear at the door.
Turn 22 - Heladil finds support from his new-found companions / Arekhel makes a deal with Sgilti / The group diffuse the mob.
Turn 23 - Arekhel reviews the clues / The Goblin ambush is assessed once more / The company assembles and rides to the ambush site.
Turn 24 - The scouts search reveals the coffin gone / Arekhel suffers a minor fit / Valdo orders the company to enter the forest.
Turn 25 - The scouts discover three Goblin guards / Billy finds the tower and kills a Goblin / Arekhel warns of an evil magical aura about the place
Turn 26 - The group divides for the assault / entrances are checked by the scouts / the company attacks but meets no defenders
Turn 27 - A broken coffin / Froin checks for traps, finding none / Valdo trips one on the stairs / Arekhel finds the inner door / Goblins attack from below
Turn 28 - Arekhel saves Gwalchmai / the Goblins flee into the ground / the battle upstairs / Boldor is wounded and Heladil saves Froin's life / The Uruk challenges Relg but loses
Turn 29 - A swirl of darkness / a militia man is engulfed / the final stand: - Broghruk dies / Arekhel talks to Dryads
Turn 30 - A tortured prisoner - Urmahd/ treasure is found / the Wraith is revealed / the crows attack Relg / Arekhel is tricked by visions
Turn 31 - the treasure is divided / the prisoner is released / Arekhel flees but Maleg catches her / Relg's move aids Sealvach to defeat the Wraith / the dead rise again / the great crow leaves.
Turn 32 - the Undead are defeated / Sealvach's sword is broken / Urmahd is interrogated / he demands his forfeited wealth and goads Lochan in response 
Turn 33 - Urmahd makes more enemies / he is forced to tell his tale / Raddish tells of stolen goods / Urmahd's tale is one of kidnapping and blackmail 
Turn 34 - Judgement on Urmahd is given - he will be tried for treason in Criocha / Lochan demands more info from the prisoner / the group rides south / the names of Lorgan, Yaconda Nho, the Uldragor and the Zegar are heard for the first time 
Turn 35 - the company rest on the trail / Relg speaks of other Easterling tribes / Arekhel awakes - in a bad mood / the Black Fist of the North is mentioned by Urmahd / the company joins Captain Harmal's men / Valdo chooses to take the prisoner direct to Buhr Criocha - the rest go after the Szreldor / a merchant appears 
Turn 36 - Megrin is not accepted by the company / Billy watches them carefully / Boldor sees a vision / Arekhel talks with Relg / the company splits and Captain Harmal rides east / Szreldor bodies are discovered 
Turn 37 - Strife in the Szreldor warband / presence of the Uldragor / civilians found dead / torches seen
Turn 38 - Camp prepares for attack / Billy sneaks to recon / Billy attacked / mystery attackers gone / Billy hears voices / intruder found to be Ranal
Turn 39 - The Elves investigate the torches / trackers assess the failed attack / Billy lets the secret of the Torc slip out / Relg accused
Turn 40 - The company splits / Sealvach shuns the abilities of Lochan and Boldor / "Mouse" brings news from Tallanmoor
Turn 41 - Arekhel and Froin discover the Torc's truth / company meets Headman Grum / Elves discover the trail of the merchant
Turn 42 - Heladil is wounded / the company assesses the damage to the village / Dwarves meet Fabur / Gwalchmai speaks of the northman barons / a man named Ongas... / a woman's scream is heard and a fight errupts in the tavern
Turn 43 - 
Turn 44 - 
Turn 45 - 
Turn 46 - 
Turn 47 - 
Turn 48 - Froin receives aid / Ranal taken back to tavern / wounded receive aid / thug tells all he knows / Ongas arrives
Turn 49 - Group assembles / Ongas arrives / Coru tells his tale / accusations of traitor fly / Ranal makes a deal for his life
Turn 50 - 
 
Turn 1 - Not a pleasant day Turn 2 - The Fires of Night
Turn 3 - Freedom? Turn 4 - To fight or flee...
Turn 5 - An eye for an eye Turn 6 - Retribution
Turn 7 - Someone lost, Someone found Turn 8 - Aftermath? or the fight goes on
Turn 9 - The village survives Turn 10 - The Party Assembles
Turn 11 - A chance meeting Turn 12 - Heroes come and Heroes go
Turn 13 - Tewo's Legend Turn 14 - Traitors Unmasked
Turn 15 - A spanner in the works Turn 16 - Without a Lord
Turn 17 - The Hobbits Dilemma Turn 18 - The Interrogation
Turn 19 - The Hobbits Acquitted Turn 20 - A Traitor's Note
Turn 21 - The War Council Turn 22 - The Lynch Mob
Turn 23 - The Company Rides Turn 24 - Retribution This Way Comes...
Turn 25 - The Watchtower Turn 26 - Assault on the watchtower:- Part 1
Turn 27 - Assault on the watchtower:- Part II - Unwelcome Guests Turn 28 - Assault on the watchtower:- Part III - Counter Assault
Turn 29 - The Haunter in the Tower Turn 30 - A Desperate Fight
Turn 31 - Claws of the Undead Turn 32 - The Traitor Interrogated
Turn 33 - Urmahd's Tale Turn 34 - A Blackmailer's Deal
Turn 35 - Captain Harmal Turn 36 - Death on the Trail
Turn 37 - Torches in the Night Turn 38 - Stealth Attack
Turn 39 - A Time for Truths Turn 40 - A Countertrap is Set
Turn 41 - Secrets of the Torc Turn 42 - Buhr Tallanmoor
Turn 43 - Enemies Prowl the Night Turn 44 - A Tavern at Peace
Turn 45 - Billy's Trap Turn 46 - Traps within Traps
Turn 47 - The Capture of Ranal Turn 48 - Assembling the Prisoners
Turn 49 - Talk of a Traitor

 
 
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